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.: We Love Katamari hands-on

Publisher Platform Developer Release Date ESRB Rating Screenshots
Namco America PlayStation 2 Namco America 0000-00-00 Unrated 22   (view)
 screenshot

By Erin Reynolds - May 23, 2005


Damacy in a nutshell

We Love Katamari screenshot.At the hands of a mighty force, the entire universe as we know it has been shattered. You, a fierce and noble prince, must set out to rebuild it into the celestial glory it once was. Well, maybe you’re not so much fierce as cute - and small and green. As for the universe’s destroyer, that would be your dad. Yes, on a whim, your father, the King of All Cosmos, has decided to shatter all of the stars. To his surprise, this has upset a great many beings. Since you owe him your very existence, it falls on you of course to put the fragmented sky back together by replacing each and every star and constellation. In order to do this, you are sent to the Earth with a ‘katamari’ ball. With this ball, you plow through the poor earthlings’ homes, towns, and their hitherto stable world. By rolling around the katamari ball, you collect earth debris – from thumbtacks to cows to Jumboman. Certain stars or constellations require the katamari to be of a certain size or consist of particular items. And, of course, bigger is always better. If you are skilled enough to build the katamari’s girth up to a specified diameter within a limited amount of time, the king can transform the ball-o-junk into a star or constellation. By creating enough large katamari balls, you can make the glorious starry sky as good as new.

This is the game “Katamari Damacy.” Released in the
US in the fall of 2004, its unique gameplay, quirky humor, and endearing characters addicted both hard-core gamers and novices alike. When it comes down to it, few people can resist picking up helpless townsfolk and city skyscrapers with an enormous refuse-laden ball like a cosmic lint roller picking up dandruff from a planetary black turtleneck. In an industry saturated with hackneyed RPGs, mundane FPSs, and predictable action/adventure games, “Katamari Damacy” provided an extremely refreshing addition to the roster of recently released games. Winning of the 2005 Game Developers Choice Award in game design and continuing its immense popularity in America and Japan proves to the gaming industry that it is sometimes worth taking an unconventional, and potentially costly, yet genuinely creative approach to create new, exciting and clearly non-formulaic games.

Of course, that is an article in and of itself. This preview is of “Katamari Damacy’s” sequel, “We Love Katamari” or as it will be called in
Japan, “Everyone Loves Katamari Damacy”. If there is any question as to the validity of the sequel’s title, the swarm of people that formed around the "We Love Katamari" demo stations upon the opening of the E3 showroom floor could perhaps be regarded as enlightening physical commentary. Even so, there had to be serious questions still pressing on gamers’ minds. Will the sequel have the same sense of humorous interplay and dialogue? Will the popularity of the first game curse the sequel with cheap, transparent commercial exploitation as is the bane of Hollywood movie sequels? Will the game play provide the same novel exhilaration and will its developers show genuine dedication in trying to continue pushing the boundaries of innovation? Unfortunately, Namco allowed E3 attendees only a small but sweet whiff of "We Love Katamari.” Thus, the jury is still out. However, in this case, I can assure fans that they can sleep easy at night. I saw enough that I am confident that "We Love Katamari" seems to be a true to type extension of "Katamari Damacy," yet with enough originality to keep it intensely interesting while still possessing the same heart and soul of the original.

[  1 |  2 |  3 | Next: (First Impressions) >> ]

.: Comments on We Love Katamari hands-on

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Theodore (August 6, 2008):a8f04c76e5f8b6232893e2e308728e81
http://njdokj.info/8736f7a074b6ccbc61807b6a83bb5433/a8f04c76e5f8b6232893e2e308728e81
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[url]http://njdokj.info/8736f7a074b6ccbc61807b6a83bb5433/a8f04c76e5f8b6232893e2e308728e81[url]
Lukas (July 11, 2008):96b374d4d3eb4284fc69d209d329ce45
http://njdokj.info/924298668b223801a1decc8babeb70f9/96b374d4d3eb4284fc69d209d329ce45
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[url]http://njdokj.info/924298668b223801a1decc8babeb70f9/96b374d4d3eb4284fc69d209d329ce45[url]

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