Pariah
is a First Person Shooter based on the Unreal engine. Featuring vehicular, team-based combat, large outdoor maps, and
an allegedly robust map editor, we were more than eager to give some of the Multiplayer game play a try.
For those of you who don't want to purchase the game without trying out the multiplayer features, there is a demo available on FilePlanet. The demo gives you a chance to try out the following 3 gametypes: Team
Deathmatch, Capture the Flag, and Front Line Assault.
You are
allowed to start out with different two-weapon combinations each time you
respawn. Additionally, you are always
equipped with the Healing Tool, which allows you to regain some of your health
by admnistering an injection. After
giving each of the weapon sets try, I settled for the "Demolisher"
combo, which starts you with the Grenade Launcher and Rocket Launcher. The grenades bounce on the ground until they
stick to an object (preferably the other player), and detonate after a preset
timer. The Rocket Launcher is pure gib
goodness, and a very efficient weapon - as long as you do not use it in close
quarters.
After a
few round of Team Deathmatch, I felt like I was trying out an unpolished UT
mod. The only upside was the lush,
outdoorsy map, along with nice lighting and particle effects. I respect the attempt to stay away from the
Unreal Tournament weapons set, but in exchange, Pariah's weapons physics stray
way too far into Halo territory. The
Sniper Rifle and Rocket Launcher seemed to react a little too similar to
Halo's. Also, the lethargic movement of
my character detracted from my ability to avoid my enemy's shots. But by far, the most frustrating gameplay
aspect was the absolute lack of visual or auditory feedback for whether my
shots were damaging the enemy players.
The vehicles do show progressive damage after multiple shots, but the
immediate feedback of an on-target shot is simply not there.
To
address the choppy frame rate, I turned down my graphical settings. The game still felt laggy and unresponsive,
so to ensure that my internet connection wasn't at fault, I hosted my own local
game. Still, my character's movement
felt slow and unnatural, and I never felt fully immersed in the gameplay. The few enjoyable moments involved sneaking
up behind camping opponents and shooting a rocket at their feet so I could
enjoy the body-wrenching Havok physics.
Next up
was the Front Line Assault mode, and this did not feel much different. This gametype is like the Double Domination
mode in UT, but with vehicles. After
driving the smaller, faster Wasp and the larger, better equipped Bogie around
the map, I could not help but feel bogged down by the controls. You can only turn the vehicle by moving the
mouse sideways, and this alone was a huge frustration. Due to this, I was not able to strafe my
vehicle around my opponent and shoot at the same time.
The
Pariah trailer only has a quick glimpse of the map editor, and it seemed to
have a nice terrain creation tool.
Unlike Epic, it seems that Pariah's developers will only package the
editor with the full version of their game, as it was not included in the demo.