Recently at E3 we had the unique opportunity of viewing a
playable demo of EA’s upcoming 3rd-person action title, The
Godfather. If you haven’t yet read anything about the Godfather, it’s meant to
be a free roaming game in a style similar to Grand Theft Auto (which is
probably a taboo around the EA folks). Generally speaking, players will have
the freedom to do anything, including but not limited to intimidating people, killing,
extorting, jacking cars, and general thuggery. One fresh and new feature supplied
by The Godfather will be the Einsteinian premise that for every action you make
there will be a reaction. This extends beyond the base reaction of “I beat up a
pedestrian and six cops came after me.” The Godfather will employ a more
refined system where if your malicious activity gets written up in the news the
cops will put out an APB for your arrest for being a public disturbance. The
idea of respect which was a hallmark feature of the movie and book series is
also in this game. You extort shops for protection
fees and you can give the police chief a kickback to keep your good name off of
the most wanted list. The Godfather is supposed to bring finesse to the world
dominated by GTA clones.
The first thing we were demoed was how to target a pedestrian and beat the hell
out of him – always entertaining, but an aspect of the game that will
undoubtedly enrage video game watchdog groups. Then to make matters worse, we
strangled a cop. Following that, we brought another poor guy to his knees. Then
we beat up a woman – seeing as how we are equal opportunistic thugs, of course.
Extorting victims in the game isn’t always as simple as making idle
threats. Our first attempt at extortion
was with a butcher. He didn’t take too kindly to us trying to intimidate him
with our abrasive words, so we magically pulled out a baseball bat, smacked him
upside the head a few times, and asked him again. As sadistic as it is, you
have to respect the knuckles, baby. He was easy to win over with a cracked
skull and internal hemorrhaging. Then we put him out of his misery and got rid
of some poor bastard that wandered in trying to buy a cut of steak just for good measure.
You know that’s smooth, man. It’s all about finesse.
All of that violence certainly raises the concern that possibly the game isn’t
as much about respect as it should be.
Unfortunately, the finesse in the game comes in the very subtle stuff
that isn’t so easily demoed in a brief E3 showing. The coercion however seems to be one of the main
selling points of the game, along with the branding value of having the
Godfather title.
The graphics that were demoed weren’t as impressive as we had hoped. After
seeing the pre-rendered movies we expected the same quality or something
approximating it. We wanted to see more cinematic lighting, but the lighting
information was baked into the characters. Some of the in-game cinematography
had characters and objects that looked like they were floating, without any
shadows to root them to the ground. Certainly this level of graphical detail is
possible. After all, they are releasing
Half-Life 2 on the Xbox. Then again, it’s still only half-way through
development so maybe the engineers behind it will have something more
incredible by release.
If GTA-style beat-downs are your thing or if you are a
huge fan of the Godfather franchise, this game will probably end up on your
shopping list. For all other gamers,
we’ll have to wait and see what the finished product has to offer.