Now that Microsoft, Sony, and Nintendo have all officially announced their next-gen consoles and the E3 hype is starting to subside, we can take a more in-depth look at what to expect from the Xbox 360, Playstation 3, and Nintendo Revolution consoles. More importantly, we can compare the information we’ve been given on the big three and offer an initial comparative analysis of the platforms. Finally, we’ll bring some insights and opinions about this future gaming market, and provide predictions as to how the console wars will play out with the next-gen consoles.
Microsoft was obviously the first of the manufacturers to
formally announce the arrival of their upcoming videogame console, and thus is
the first subject to undergo scrutiny.
Undoubtedly all of the consoles will have far superior performance than the
current line of machines and the Xbox 360 is no exception. Boasting three symmetrical 3.2Ghz cores and a
full 512MB of 700Mhz system memory, the Xbox 360 already puts desktop computers
to shame. Of course, comparing any of
the consoles to a PC is unfair due to the fact that the processing horsepower
of a console doesn’t need to be wasted on running an advanced operating system
or multiple software products at once. In
addition to the powerhouse processor, the system has a 20GB hard drive, 12x
dual-layer DVD-ROM drive, and Wi-Fi capability up to 802.11g.
However, unless you understand what symmetrical 3.2Ghz cores
are capable of, or the significance of 512MB of memory, most of these
specifications don’t make any sense to the average gamer. Trying to map the specs directly to the PC
world doesn’t work either because of the different nature of a PC versus a
gaming console. Here is a more
impressive number however: 500 million.
This is the number of polygons the Xbox 360 can generate per
second. Put in perspective, the original
Toy Story movie required 5-8 million polygons per frame. Even at 60 frames per second, the
computational requirement is at most 480 million polygons per second. Does this mean the Xbox 360 can generate Toy
Story quality games on the fly? Of
course not, there are a multitude of aspects that are required to create
graphics of that caliber, and it would be unfair to Pixar to claim that the
Xbox 360 can operate on that level. It
does however illustrate the true capabilities of the Xbox 360 and the other
competing next-gen consoles. Perhaps we
are only one more generation away from photorealistic gaming on the fly.
Sony’s Playstation 3 was the next console to be announced, and
the console certainly didn’t fail to impress.
Weighing in with a 3.2Ghz processor, the Playstation 3 aims to be
competitive with the Xbox 360. The PS3
doubles the Xbox 360’s processing power capability of 1 teraflop by a factor of
two, claiming a full 2 teraflops. PS3 will
also offer a hard drive, dual-layer DVD-ROM, and 802.11g wireless support. Judging by the system specs and the fact that
it has two 1080p HDTV outputs, the Playstation 3 should provide similar, if not
better, graphics quality as what is produced by the Xbox 360’s graphics chip
and single 1080i HD output.
Much like the Gamecube, the Nintendo Revolution isn’t the
most powerful of the upcoming gaming systems.
Instead, Nintendo seems to be relying on several exclusive game series
and a strong handheld market. Details on
the hardware specs of the Nintendo Revolution are a bit harder to come by as
compared to the X360 and the PS3. Even
on Nintendo’s own website there isn’t much reference to actual hardware
details. Presumably this is because the
details either aren’t that impressive, or the final specs haven’t yet been
worked out. Either way, it’s a pretty
fair bet that Zelda, Metroid, and Mario fans will still need to play their
favorite titles on a slightly technologically inferior system.