Currently, most gamers could care less about
mini-games.The purpose of most
mini-games is to simply provide a diversion from the overall experience so that
the player can take a break from normal game play without actually stopping the
game.However, mini-games provide a
huge potential to both game makers and game players alike.With PC hardware becoming exponentially more
powerful than the hardware that powered game systems from a decade ago, the
console emulator market is booming.ROM
sites are popping up much faster than game companies can shut them down.Better venues for obtaining old games, such
as abandonware sites like abandonia.com
or abandongames.com are also
proliferating through the Internet.The
average demographic for active gamers is now more in the 18-24 year old range
than the 12-16 range of Nintendo’s heyday.These gamers have a nostalgic longing to play games from the 80s and
90s, such as the original Legend of Zelda, or Final Fantasy.Unfortunately, most gamers either have to
steal the games, wait for them to come out in a historic game package, or hunt
them down at used game stores to play on quirky, antiquated console
systems.It would be much better if
some of the old titles were “comped” to us, simply for buying the latest game
of the series.
It isn’t hard to take an analysis of the power of mini-games
and apply it to maintaining intellectual property rights.How great would it have been if instead of
Duality, the main character of Grand Theft Auto: San Andreas could have played
Grand Theft Auto I on an arcade machine?The original GTA title is very different from the existing versions, it
isn’t making Rockstar any money, and those of us who remember the first two
installments recall them in a positive light.Although the current GTA titles don’t need any bump in their replay
value, including the original version of the series would provide gamers hours
of additional entertainment.The
intellectual property of Rockstar would be further protected, pirating of their
old titles would decrease since the game would be available within their new
titles, and the overall value of the current games would increase.Furthermore, if the gamer enjoyed the latest
game as well as the first version of the game, they might be apt to buy the
remaining games that were released in between the two.Plus, if game companies want to be overly
commercial about it, the past titles could be included as mini-games in
“limited edition” versions of the current games, although we certainly don’t
recommend going that route.
All of this talk of including out of print video games
within the latest titles in their series raises another important question:
should they still take the form of mini-games?What if the next GTA game includes the GTA I and GTA II titles as
mini-games?What if the next Legend of
Zelda offering includes hidden copies of the first three Zelda titles?Won’t gamers grow tired of having to unlock
or find the original games that were promised to them?Right now the inclusion of old titles within
new games, or even the inclusion of small new games within larger games is a
bonus.Its fun to stumble across a
hidden feature of a game that allows you to take some time away from what you
were playing.If the expectation of
including old games is created, gamers may not find these easter eggs to be
entertaining.Gamers may demand that
the old games be included in the main menu of the new game – at first as an
unlock-able item, then later as an outright bonus feature.Then won’t we have come full-circle?If we make it to that point, mini-games will
start back over, taking on the form that they currently take on.
Maybe that won’t happen, though.Maybe developers will occasionally include old versions of their
games in the new editions, and gamers will be satisfied.If this is the path that is taken,
inevitably some sequel of a sequel of a sequel will someday be produced that
includes the original title of the series, where the original game (despite
last-generation graphics and sound) will stand out as the more entertaining of
the two games.This could be a
nightmare for a game developer once the players realize that they just dropped
fifty bucks on a game that is so terrible that the gamer spends ninety percent
of their play time enjoying the first game of the series that is included as a
mini-game, rather than the new title that they really spent the money on.
Despite disaster scenarios or the possibility that the
inclusion of mini-games will simply degrade to bonus feature menu-items, gamers
can probably expect developers to start including more mini-games into upcoming
titles – if for no other reason than to simply keep the gamer playing their
game.Perhaps mini-games will simply
lead the video game industry to take a cue from the movie and music industries,
which have existed for far longer, and prompt publishers to start producing
more boxed-sets of popular series.Another possibility is that developers will follow the lead of GTA and
begin including more departure-type mini-games within their titles.The advantage to this is that developers can
start exploring more experimental game ideas to include as mini-games.If the big game development houses can’t
justify backing experimental games, then perhaps they can allow their
developers to have carte blanche in designing mini-games to include as
diversions from the big-budget title that they are contracted to work on.No matter what the future holds for
mini-games, we can almost be guaranteed that they will find their way into more
games in the future.
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