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.: E3 first impressions on Shadow, Ecko, Odama and more

By Glenn Song - May 19, 2005


Stargate SG-1: The Alliance and Marc Ecko's Getting Up: Contents Under Pressure

Stargate SG-1: The Alliance

If you’ve ever dreamed of teaming up with Colonel Jack O’Neil, Samantha Carter, The Daniel Jackson, and T’Leac, then Stargate SG-1: The Alliance is for you. If you have no idea who the hell those people are then Stargate SG-1: The Alliance may not interest you as much.

Stargate SG-1: The Alliance screenshot In  a way, Stargate SG-1: The Alliance is a lot like Halo, but not as good. It’s yet another first-person shooter game. The demo at E3 allowed you to play as Daniel Jackson and you’re trying to infiltrate an enemy base. The shooting didn’t feel very solid and the game was still quite buggy. I’m sure there’s some squad based commands you can give, only one of which I could use, and that was to cloak my team. Graphically, there was nice shader work on the cloaking, but from a gameplay perspective the cloaking didn’t seem effective.  As soon as I encountered the first enemy they started shooting their snake laser guns at me (yes I can’t wait to hear from all the Stargate fans for calling it the snake laser gun).

Hopefully this game will get the development time it needs to become better. The 3D assets didn’t particularly look sharp so I’m hoping the likenesses of McGuyver and friends -  I mean O’Neil and friends - will improve with a second art iteration. Hopefully some of the AI bugs that were evident will also improve. Maybe the SG-1 team could work like they do on the TV show: you know, as a team. Instead, it feels more like a bunch of guys randomly following you around, running up against walls then dying, forcing an end of game scenario.

Marc Ecko’s Getting Up Content Under Pressure (Playstation 2)

Marc Ecko screenshot Its Prince of Persia meets Jet Set Radio Future. From what I could gleam of the demo, you play as Marc Ecko and your job is to tag everything, the city streets, freeways, and subway tunnels with your own personal trademarks. It’s urban and slightly interesting. The scenario I played had me run across the freeway and follow a lily white guy a la Prince of Persia around some construction fences, pipes, and ledges to get up to high places to paint them up. I could shimmy on narrow ledges, climb up walls, and faced with on the job blue-collar joes, I could beat the crap out of them all in the name of tagging. This is my house. Unfortunately, Marc doesn’t move as well as the Prince and sometimes Marc ended up falling into the freeway or getting hit by oncoming traffic. The game was only 50% done, so there’s quite a long way to go in terms of refinement.

The subway scenario was interesting. I have no idea how or when guys tag up the
New York subway system, but the level had me scurrying along the rooftop of a moving subway car trying to avoid obstacles in the subway. You could hang down from the side or lay on the roof of the subway car to avoid construction signs and light fixtures. I didn’t figure out what to tag, but it kept yelling at me to do the front two cars. I was too busy trying not to get sliced by a fluorescent light most of the time.

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.: Comments on E3 first impressions on Shadow, Ecko, Odama and more

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