.: E3 first impressions on Shadow, Ecko, Odama and more
By Glenn Song - May 19, 2005
Shadow the Hedgehog and Burnout Revenge
Shadow the Hedgehog (Playstation 2, Sega)
In the world of modern video games there seems to be two constant tropes: girls
dressed in skimpy metallic clothing and angst-ridden menacing anti-heroes.
Remember Sonic from the 16-bit glory days of the Genesis? Remember that they
could only display 256 colors on screen and Sonic was a bright blue hero with
speedy red shoes? Welcome Shadow the Hedgehog. Shadow, a nemesis of Sonic first
introduced in Sonic Adventure 2, is a darker, more mysterious version of Sonic
and totes a 9mm ready to cap evil in the ass. As Shadow the Hedgehog you team
up with Sonic to rid the post-apocalyptic world of evil robots. The ring
collecting is still there but added to Shadow’s arsenal is the ability to spin
attack enemies and then pick up the weapons they leave behind and shoot robots.
The actual Sonic character seems to act as a guide and not much else.
The game is played through the analog stick. It is rather sensitive, making it
a devil of a time to control Shadow. You have the ability to jump and do spin
attacks, as in Sonic 2. Additionally, you can thrust at enemies and do aerial
ring attacks where you spin around a robot until it’s destroyed. As enemies go
down they drop weapons, allowing you to pick them up and battle your enemies
with their own arsenal. The shooting element of the game is a bit of a
departure for the Sonic series, and thus may upset some old-school Sonic fans.
Burnout Revenge (Playstation 2, Xbox)
This title is for all the gamers who can’t stand racing a car 200 times around
a track a la Gran Turismo, and prefer to ask the question “why can’t I trash my
car?” Burnout Revenge is for everyone
who wants to cause vehicular mayhem in the city. If you’ve played Burnout 3:
Takedown, you’ll be pleased to see that Criterion and EA have amped everything
up another notch in the sequel, Burnout: Revenge.
In an evolution from the previous version, this game now includes the
Crashbreaker in the racing scene. For those of you who aren’t familiar with the
Burnout series, Crash Mode allows you to ram your car into oncoming traffic and
cause as much monetary damage as possible. You could also hit a button to turn
your wreck into an explosive fireball and rack up even more damage. Now when
you crash in the races you can tap the Crashbreaker and take down rivals and
traffic. It’s a good thing.
Added to that, you can now interact more with traffic, which amounts to ramming
cars going in your direction out of your way. I’m sure it’ll cause loads of
mayhem with vehicles flying all over the road – just the way any good arcade
racer junkie likes it. The race tracks also have shortcuts to cut off the
competition so there’s more than one road to the finish line. [
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